One bard's take on D&D and other things

Tag: DM tools (Page 2 of 5)

Ending a Session

The Dungeon Master role is really multiple roles bundled into one—you’re the rules referee, the narrator, and the administrator of the game you and your players are participating in. You decide when the action starts and when it ends. This applies both to in-game moments (“Okay, so after that conversation between your characters, it takes a few more hours to reach town. Now you’re in town, what do you do?”) and the session at large (“And that’s where we’ll stop for tonight.”)

So what makes a good end to your session? In this post, we’re going to talk about ways you can bring your game session to a close.

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Introducing Your Game Idea to Your Group

Whether you’re starting a long term campaign or kicking off a oneshot, starting off right is important! A good start helps your game run smoothly and minimize that beginning awkwardness.

One way to start your game off right is to get your players excited about it before you begin. Here, I’m going to talk about communicating what kind of game you’re going to run with your players. This helps your players buy-in to the game from the start. That way, everyone can be on the same page!

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Session Prep: December CoS Session

The stakes are high in Curse of Strahd, and they only get higher as you progress through the adventure. This past session was full of tense moments and surprises!

In this series, I’m writing about how I prep my monthly CoS sessions and the results of that preparation. I’ve been able to learn a lot about how I need to prep generally and for this specific group

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Session Prep: October CoS Session

October is the perfect month for Curse of Strahd! The Friday before Halloween, we were able to hop on and do a CoS session, right as the weather is cooling down and the leaves are changing.

In this series, I’m writing about how I prep my monthly CoS sessions and the results of that preparation. I’ve been able to learn a lot about how I need to prep generally and for this specific group.

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Consent in Gaming by Monte Cook Games

Dungeons & Dragons and other tabletop roleplaying games are full of unexpected situations. This is part of what makes the game fun! No matter which side of the DM’s screen you’re on, you’re never completely in control of the game. What happens is up to a combination of chance and the players at the table.

So, it’s important for everyone to be comfortable and enjoy themselves at the table.

Monte Cook Games, a company known for the Cypher System and games like Numenera, has released a free PDF called Consent in Gaming by Sean K. Reynolds and Shanna Germain. It’s available at DriveThruRPG.

With the “Tackle mature content with confidence!” tagline, Consent in Gaming aims to give players and DMs/GMs “the strategies you need to make sure everyone at the table has a great experience, even when the game goes in a challenging direction.”

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Session Prep: June CoS Session

It’s July, but here’s how last month’s Curse of Strahd session went!

In this series, I’m writing about how I prep my monthly CoS sessions and the results of that preparation. I’ve been able to learn a lot about how I need to prep generally and for this specific group.

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Session Prep: May CoS Session

This time, we got to one of the coolest parts of Curse of Strahd’s rising action—the tarokka card reading. The party had a few questions for Madam Eva as well, as they attempt to unravel the tangled fates that reach throughout Barovia.

In this series, I’m talking about how I prep my monthly CoS sessions and the results of that preparation. I’m learning a lot about what works for me and my group!

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