The Dungeon Master role is really multiple roles bundled into one—you’re the rules referee, the narrator, and the administrator of the game you and your players are participating in. You decide when the action starts and when it ends. This applies both to in-game moments (“Okay, so after that conversation between your characters, it takes a few more hours to reach town. Now you’re in town, what do you do?”) and the session at large (“And that’s where we’ll stop for tonight.”)
So what makes a good end to your session? In this post, we’re going to talk about ways you can bring your game session to a close.
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