One bard's take on D&D and other things

Category: Banter (Page 2 of 11)

These posts are just talk, not related to any particular campaign or adventure.

New and Updated Player Options in Strixhaven: A Curriculum of Chaos

Strixhaven: A Curriculum of Chaos is here! This book provides a level 1 – 10 campaign centered around playing students of Strixhaven, an academy of magic from Magic: The Gathering. To that end, it also contains new monster stat blocks, worldbuilding information, roleplay guidance, and new player options! I’m very excited about Strixhaven as a D&D setting.

So, let’s talk about the Owlin player option and how it has changed from its original UA appearance. We’ll also touch on the new backgrounds, feats, and spells!  

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Character Development: Where Did Your Starting Equipment Come From?

Choosing equipment is usually one of the last steps we take in character creation. When you’re developing your character’s backstory, consider how they obtained the equipment they start their adventuring career with.

In the equipment section, the Player’s Handbook points out that:

“You decide how your character came by this starting equipment. It might have been an inheritance, or goods that the character purchased during his or her upbringing. You might have been equipped with a weapon, armor, and a backpack as part of military service. You might even have stolen your gear. A weapon could be a family heirloom, passed down from generation to generation until your character finally took up the mantle and followed in an ancestor’s adventurous footsteps.”

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Adding a Touch of Atmosphere to Your Game

“Under raging storm clouds, a lone figure stands silhouetted against the ancient walls of Castle Ravenloft. The vampire Count Strahd von Zarovich stares down a sheer cliff at the village below. A cold, bitter wind spins dead leaves about him, billowing his cape in the darkness.

Lightning splits the clouds overhead, casting stark white light across him. Strahd turns to the sky, revealing the angular muscles of his face and hands. He has a look of power — and of madness. His once handsome face is contorted by a tragedy darker than the night itself.

Rumbling thunder pounds the castle spires. The wind’s howling increases as Strahd turns his gaze back to the village. Far below, yet not beyond his ken, a party of adventurers has just entered his domain. Strahd’s face forms a twisted smile as his dark plan unfolds. He knew they were coming, and he knows why they have come — all according to his plan. He, the master of Ravenloft, will attend to them.

Another lightning flash rips through the darkness, its thunder echoing through the castle’s towers. But Strahd is gone. Only the howling of the wind — or perhaps a lone wolf — fills the midnight air. The master of Ravenloft is having guests for dinner. And you are invited.” –Curse of Strahd, Chapter 1, “Introduction”

So begins Wizard of the Coast’s Ravenloft adventure. Curse of Strahd and its predecessors are popular adventures for a number of reasons. One of them, I think, is the dark, gothic atmosphere.

By “atmosphere,” I’m referring to what English classes call “mood.” Mood is how creators establish a certain feeling and aesthetic in their stories. As You Like It, Hamlet, and Julius Caesar have different atmospheres, even though Shakespeare wrote all of them. Audiences of shows like One Tree Hill experience feelings different from watching The Office.

And you can use this tool in your campaigns, too! I’m going to go a bit English-major to talk about it, so let’s throw some definitions in here.

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