In this session, the group progressed further into the dungeon. And, they uncovered a part of the mystery behind their situation.

In these posts, I discuss my roguelike-inspired D&D campaign sessions.

In this session…

The party dispatched the first, second, and third bosses! The second boss is more of a mid-boss, so once they make it far enough into the last area, we can skip that one for time’s sake. The party got some helpful magic items and coordinated effectively to make good use of their time.

In the tavern, a new face appeared, which helped the party unravel more of the mystery. This new person seems connected to the overseers of this place. They also learned about how they got here—a trick played on the gods—and reaffirmed their resolve to escape the “box” and free everyone else trapped inside.

For next time

I need to finish developing the final dungeon area!

Another new NPC will appear next time, and I’m excited to see how the player characters will interact everyone as they get more information and deepen their relationships.