My first playtest deadline is coming up at the end of this month, and I still have plenty of work to do! But I’ve made good progress so far.

I’m writing a homebrew campaign in the style of a Hades-esque roguelike. I’m going to playtest it with my group before I finalize it and run it for real! These posts talk about my experience making a campaign from scratch. The last homebrew campaign I ran was much more improvisational than this. But D&D 5e isn’t made to fit this campaign idea right out of the box, so there’s some design work I need to do beforehand!

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