One bard's take on D&D and other things

Tag: session prep (Page 4 of 4)

Running Pre-Written Adventures: NPCs

Adventure design has a lot of moving parts, so using a pre-written module can make things a lot easier. Additionally, your party might be excited to take on iconic D&D villains like the fearsome Tiamat in the “Tyranny of Dragons” storyline, the deadly Acererak of Tomb of Annihilation, the cunning Count Strahd in Curse of Strahd, and so on.

As the Dungeon Master, you get to bring these (and many other) characters to life—an opportunity that can be both exhilarating and intimidating. Running NPCs from a module feels a little different than running NPCs of your own creation, so let’s talk about how you can prepare to run them!

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Running Pre-Written Adventures: Maps

The great thing about published adventures is that, generally, the maps are already drawn. The important areas of the adventure already have their requisite furnishings and encounters placed. You don’t have to worry about visualizing the space around your adventurers; the adventure designers have done that work for you.

But, how do you use these maps? More than that, how do you run these maps? Let’s talk about it!

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