The Curse of Strahd campaign is going strong, complete with a new ally and a close brush with death. Here, I’ll talk about what I did to prepare for the session and discuss how that turned out!
Continue readingTag: session prep (Page 4 of 4)
Adventure design has a lot of moving parts, so using a pre-written module can make things a lot easier. Additionally, your party might be excited to take on iconic D&D villains like the fearsome Tiamat in the “Tyranny of Dragons” storyline, the deadly Acererak of Tomb of Annihilation, the cunning Count Strahd in Curse of Strahd, and so on.
As the Dungeon Master, you get to bring these (and many other) characters to life—an opportunity that can be both exhilarating and intimidating. Running NPCs from a module feels a little different than running NPCs of your own creation, so let’s talk about how you can prepare to run them!
Continue readingThe Curse of Strahd campaign had a break in February, but we’re back into it now! The fates conspired to ensure I also didn’t have very much prep time for this session. Let’s get into how that prep turned out!
Continue readingThe great thing about published adventures is that, generally, the maps are already drawn. The important areas of the adventure already have their requisite furnishings and encounters placed. You don’t have to worry about visualizing the space around your adventurers; the adventure designers have done that work for you.
But, how do you use these maps? More than that, how do you run these maps? Let’s talk about it!
Continue readingHey! This year, I’m trying to get better at session prep, so we’ll be talking about it every time I run a session.
For last week’s Curse of Strahd session, I didn’t have a ton of time to prep stuff. But, here’s what I did.
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