One bard's take on D&D and other things

Tag: player talk (Page 12 of 12)

Player Tips: When There’s Nothing in Your Toolbox for the Problem

We love D&D because it can throw scenarios at us that we can’t predict. The combination of you, your fellow players, your DM, and the roll of the dice can come together in unexpected ways. Sometimes, this is a delightful surprise for everyone (“somehow, we have an owlbear now” type stuff).

But sometimes, these odd situations can stump you. You find yourself in a sticky situation. You have no idea how your character is going to get out of this.

And as you’re sitting there trying to kick your brain into action, your DM asks you, “what do you do?”

So, what do you do?

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So, Your Party Splits: A Player and DM Perspective

Don’t split the party: an oft-repeated maxim in D&D groups. Whether as a guideline or hard rule, the sentence gets thrown around frequently when it comes to tabletop advice! And not without good reason, I think. There are a lot of perfectly good reasons to keep the party together, either as a DM or as a player.

When the party is split, depending on your situation, the individual members can find themselves at a disadvantage.

In combat, front-line fighters need the support of back-line combatants, and vice-versa. Challenge Ratings (CR) of monsters assumes a party of around four PCs, and fewer characters means fewer hits. Your support characters can’t heal or buff other characters when those characters are missing, and there’s more pressure to deal damage when you’re one of two instead of one of five.

This extends outside combat, as well. Dungeons & Dragons assumes that you’re working with a group of diverse individuals, each possessing certain abilities and filling a certain “niche,” so to speak. And I’m not just talking about parties that have a traditional composition, either! Each player character has their own backstory that gives them a unique connection to the campaign world.

Even broader than that, each class and subclass give a character abilities unlike any other character in the party. The pact of the fiend warlock interacts with the world differently from the evocation wizard or the battlemaster fighter. They have different tools in their toolboxes– spells, proficiencies, equipment, even.

I prefer keeping the party together. But, sometimes stuff happens, and it makes more sense in-fiction for the party to split off from each other for a while.

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Playing D&D Online

I got started playing D&D in person, but that quickly changed as I returned to college out-of-state.

I like the opportunity to play in person. It’s a lot easier to pick up on the group’s energy, and body language and tone of voice come across a lot better across the table. It’s easy to engage with each other without distractions.

But in my experience, it’s not exactly a choice of online versus in person. Your group might be spread across the corners of the world (or just too far away to drive), or you find a group online to begin with. Online play presents a few challenges that just aren’t a factor when you can inhabit the same physical space all together.

This is the case if all of your group tunes in from separate locations, or your group is a mix of in person and video calling-in.

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My Dungeons & Dragons Origin Story

It was the summer of 2015. My family was planning a week-long beach trip. My brother was bringing along one of his friends, and I had invited my then-boyfriend (now-husband). I was talking to him over FaceTime a few days before the trip, when my brother walked into my room. The three of us chatted for a few minutes before one of us joked about playing D&D during the trip, a joke that snowballed into his friend starting preparations for running said game.

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