One bard's take on D&D and other things

Tag: npcs

Session Prep: June CoS Session

It’s July, but here’s how last month’s Curse of Strahd session went!

In this series, I’m writing about how I prep my monthly CoS sessions and the results of that preparation. I’ve been able to learn a lot about how I need to prep generally and for this specific group.

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Session Prep: May CoS Session

This time, we got to one of the coolest parts of Curse of Strahd’s rising action—the tarokka card reading. The party had a few questions for Madam Eva as well, as they attempt to unravel the tangled fates that reach throughout Barovia.

In this series, I’m talking about how I prep my monthly CoS sessions and the results of that preparation. I’m learning a lot about what works for me and my group!

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Guest Players

If you follow D&D streams like Dice, Camera, Action, you’re probably familiar with the occasional guest player—a player not normally part of the group who comes in temporarily to play a character. In DCA, these guest players either play a character of their own creation or an NPC from the adventure Chris Perkins is running.

We can use this idea in our home games, too!

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Running Pre-Written Adventures: NPCs

Adventure design has a lot of moving parts, so using a pre-written module can make things a lot easier. Additionally, your party might be excited to take on iconic D&D villains like the fearsome Tiamat in the “Tyranny of Dragons” storyline, the deadly Acererak of Tomb of Annihilation, the cunning Count Strahd in Curse of Strahd, and so on.

As the Dungeon Master, you get to bring these (and many other) characters to life—an opportunity that can be both exhilarating and intimidating. Running NPCs from a module feels a little different than running NPCs of your own creation, so let’s talk about how you can prepare to run them!

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DM Tips: An NPC’s Purpose

The world of D&D would be pretty empty without NPCs (non-player characters)! These people give a voice to your campaign. They’re the personalities that your players will interact with throughout the game. Your players will clash with, negotiate with, protect, fight, and stand beside these characters.

But what makes a good NPC?

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