One bard's take on D&D and other things

Tag: DM tools (Page 4 of 5)

DM Tips: Controlling the Camera

The Dungeon Master is in charge of many elements of Dungeons & Dragons. They set the scene, call for initiative, and move the game along, all while adjudicating the rules of the game and prepping for the next encounter.

I’ve been watching MCDM’s new D&D stream, the Chain. At one point during the first session, Matt Colville, the DM, describes a short series of scenes for the players. These scenes don’t take place anywhere near the player characters. There’s no way the characters know those scenes are happening. But, for players and audience, those moments give a cinematic feel to the events, and they’re foreshadowing something.

That got me thinking—

Continue reading

DM Tips: An NPC’s Purpose

The world of D&D would be pretty empty without NPCs (non-player characters)! These people give a voice to your campaign. They’re the personalities that your players will interact with throughout the game. Your players will clash with, negotiate with, protect, fight, and stand beside these characters.

But what makes a good NPC?

Continue reading

DM Tips: Moving Past a Rough Session

D&D is really fun! But DMing is hard, and sometimes a session falls flat. Something happened, and you walk away feeling less inspired and maybe even disappointed. That’s okay!

Nobody is perfect, not even the greatest DMs with the best player group have 100% perfect sessions all the time.

So, let’s figure out what to do and how to improve from a less-than-ideal session.

Continue reading

Friendly Bard Reviews: Strongholds & Followers by MCDM Productions

When I first told myself, “I’m going to Dungeon Master a game,” I had no idea what I was doing. I’d listened to one campaign and played in another, short one, but that was all the D&D experience I had. I wanted to be a good DM! I had no idea how. Thus, I found myself scouring the Internet for guidance. Among others, I found Matt Colville’s channel and his “Running the Game” series. And so, I started following his videos and other content.

Strongholds & Followers was funded by a wildly successful Kickstarter campaign that launched in early February 2018. In December, backers received the PDF in its finished form (with acknowledgement that typos would be fixed before the first printing). It is also available for purchase from the MDCM online store.

After getting the chance to read it cover-to-cover, here’s my review!

Continue reading

DM Tips: Seasons and the Passage of Time

In “How I Take Session Notes,” I talk about the different ways I keep track of campaign events. One of those ways is a campaign timeline, which summarizes what happened on each in-game day in the campaign. This helps us remember our character’s perspective of time passing (common example: “I’ve only known my party members for a month and a half but I Would Die For Them”).

Keeping track of time is also a valuable tool for DMs! You can use the time of year to inform your descriptions of the world around your players.

Continue reading

Fortune’s Favored: A Tweak to the Lucky Feat

The rules of D&D are meant to function for many different groups and individuals. They give a Dungeon Master guidance in adjudicating questions in case of unexpected circumstances. But sometimes, what’s written doesn’t quite work the way it should, or the way we feel like it should.

Of course, DMs have the freedom to alter the rules of the game as it suits their table. The Dungeon Master’s Guide has a whole chapter dedicated to optional rules variants and creating your own items/spells/monsters. So, if something’s not working, you can feel free to tinker with it until it does.

For example, let’s look at the Lucky feat.

Continue reading

« Older posts Newer posts »