When I was preparing to run the playtests of my rune magic homebrew, I knew I wanted to run a more social focused session alongside the two other sessions. This meant I would have to figure out how to make social encounters both fit into and fill out a (more or less) 4-hour session.
Category: Banter (Page 11 of 11)
These posts are just talk, not related to any particular campaign or adventure.
As a DM, I’ve created custom (homebrew) magic items and spell-like effects. I’ve also worked with my husband to tinker with the psionic class last year. But right now, I’m working on a slightly larger homebrew project on my own!
I got started playing D&D in person, but that quickly changed as I returned to college out-of-state.
I like the opportunity to play in person. It’s a lot easier to pick up on the group’s energy, and body language and tone of voice come across a lot better across the table. It’s easy to engage with each other without distractions.
But in my experience, it’s not exactly a choice of online versus in person. Your group might be spread across the corners of the world (or just too far away to drive), or you find a group online to begin with. Online play presents a few challenges that just aren’t a factor when you can inhabit the same physical space all together.
This is the case if all of your group tunes in from separate locations, or your group is a mix of in person and video calling-in.
It was the summer of 2015. My family was planning a week-long beach trip. My brother was bringing along one of his friends, and I had invited my then-boyfriend (now-husband). I was talking to him over FaceTime a few days before the trip, when my brother walked into my room. The three of us chatted for a few minutes before one of us joked about playing D&D during the trip, a joke that snowballed into his friend starting preparations for running said game.